Seems I've come to a profound realization.
After almost a year's hiatus, during which I've, among other things, gotten dumped / stepped on, damaged my karma in the midst of taking flight from the projected path of a hurricane, made around seventy or eighty new friends / acquaintances via the magic of dubstep and roller derby, started out on an arduous path toward refereeing the latter, sworn off of most, if not all, smokables, gotten in shape, and eliminated caffiene from my diet (though, not, I suspect, with any real conviction), I remember that I like video games. And writing.
The time for soul-searching is coming to a close. There've been plenty of changes, yes, but now is when the new gets reintegrated with the old.
I'm thereby going to be playing them, and writing about it. Hell, I might engage in plenty of other dissociative, generally nerdly activities besides.
And you can't stop me.
More to come.
5.13.2009
6.10.2008
Anatomy of a Board Fight
I. Subject A says something bold/sarcastic, neglects to include a smiley
II. Subject B takes offense, needles Subject A in a way slightly more pointed and direct, but not so direct as to make deniability implausible
III. Subject A shifts into an overt stance. Asks why Subject B is always trying to talk shit
IV. Having enough room to do so, Subject B evokes plausible deniability, questions why Subject A is always so quick to take offense. At this point, the tone has become condescending, with words such as "paranoid", "butthurt" seeing liberal use
V. Onlookers begin to inject snarky commentary
V. RACE TO THE HIGH ROAD! Usually, by now Subject A realizes that the rules of this particular encounter have changed. The name of the game is now to use the largest SAT words as incorrectly and awkwardly as possible in an effort to appear as the more 'rational' and cool-headed of the two. This about-face is almost always unconvincing to the audience
VI. Any onlookers who haven't begun making snarky comments by now, do so. The lifecycle of the fight approaches its natural end
VII. Sniping continues until a Subject sees an oppurtunity to bow out reletively gracefully, typically by making a comment regarding the uselessness of arguing with children
VIII. Sniping peters out. FIGHT CONCLUDED
5.12.2008
Apologies to Mr. Downey
A disclaimer: I'm sick today. The level of inspiration that typically infuses these posts may seem strangely absent. In light of that, I'll try and keep things brief.
I saw Iron Man over the weekend, and was duly impressed. I can't imagine them casting anyone else for the role of Tony Stark -- Bobby captures the character perfectly. In that spirit, I'd like to openly apologize for any offence I may have leveled against him in my last post.
I'm sorry, Robert. Your movie doesn't ask me to believe anything utterly stupid -- relative to some other superhero flicks I could name -- aside from making allowances for the ridiculously advanced technology on display. Stark's workspace is easily as impressive as his suit, which is, thank God, a perfect little diamond of awesome.
I saw Iron Man over the weekend, and was duly impressed. I can't imagine them casting anyone else for the role of Tony Stark -- Bobby captures the character perfectly. In that spirit, I'd like to openly apologize for any offence I may have leveled against him in my last post.
I'm sorry, Robert. Your movie doesn't ask me to believe anything utterly stupid -- relative to some other superhero flicks I could name -- aside from making allowances for the ridiculously advanced technology on display. Stark's workspace is easily as impressive as his suit, which is, thank God, a perfect little diamond of awesome.
Sorry for the harsh dismissal, Robert. You could probably kick
Niko Bellic's ass if you really tried,providing you snuck up from behind.
Niko Bellic's ass if you really tried,providing you snuck up from behind.
While we're on the subject, GTAIV continues to rock my face. It's long: I'm thirty hours in and have completed a little more than two-thirds of the main plotline, plus a few side missions. I might post a follow-up review upon completion. We'll see.
Enough of that. Here's some music, ripped straight from today's blogs and regurgitated for your benefit.
First up is Loose Shus. Every week or so, I comb my RSS subscriptions for free music and download it to my iPod, then review the latest while driving to and from work. Inevitably, I end up paring down the songs to about ten or so that I'll seriously consider from a mixing perspective, and out of that dozen or so tracks, one or two will emerge that fulfill my criteria more or less completely. Last week's winner is a track called Total Fox. The editing is just brash enough, the samples are just kitchy enough, it's dancable, not too busy so as not to be mixable, and, to my ears, nothing if not versatile. Try a taste and tell me whether or not I'm full of shit.
Loose Shus -- Total Fox
Thanks, Disco Dust. Here's an interview with Loose Shus, as well.
A close second is this track by Maral Salmassi and remixed by FUKKK OFF. Called "Fire Gem", it starts off straightforward and gradually morphs into three or four different tracks as it continues along its merry, lengthly way. I'd say more, but I don't have my iPod with me, and all that I remember right now is that I like it a lot. Told you I was sick.
Maral Salmassi -- Fire Gem (FUKKK OFF remix)
Credit for this one goes to Missing Toof, and most likely to a dozen other blogs as well.
That's all for now. I have some Airborne to drink.
Enough of that. Here's some music, ripped straight from today's blogs and regurgitated for your benefit.
First up is Loose Shus. Every week or so, I comb my RSS subscriptions for free music and download it to my iPod, then review the latest while driving to and from work. Inevitably, I end up paring down the songs to about ten or so that I'll seriously consider from a mixing perspective, and out of that dozen or so tracks, one or two will emerge that fulfill my criteria more or less completely. Last week's winner is a track called Total Fox. The editing is just brash enough, the samples are just kitchy enough, it's dancable, not too busy so as not to be mixable, and, to my ears, nothing if not versatile. Try a taste and tell me whether or not I'm full of shit.
Loose Shus -- Total Fox
Thanks, Disco Dust. Here's an interview with Loose Shus, as well.
A close second is this track by Maral Salmassi and remixed by FUKKK OFF. Called "Fire Gem", it starts off straightforward and gradually morphs into three or four different tracks as it continues along its merry, lengthly way. I'd say more, but I don't have my iPod with me, and all that I remember right now is that I like it a lot. Told you I was sick.
Maral Salmassi -- Fire Gem (FUKKK OFF remix)
Credit for this one goes to Missing Toof, and most likely to a dozen other blogs as well.
That's all for now. I have some Airborne to drink.
5.01.2008
Back to the subject at hand
So by now, everyone knows about the biggest media release this week, one which may prove to be the most lucrative in history. I'm speaking, of course, of Iron Man.
Hahaha! No, seriously, GTA IV came out on Tuesday.
With predictions of 9 million units being sold on the first day, at about $60 per copy, this brings the total about to somewhere around $HolyFuckingShitMoney for everyone employed by Rockstar Studios. The actual sales figures are something else again -- I don't have the chart in front of me.
So yeah, as expected, the game's awesome, it'll change gaming forever, everyone should go buy it right now blah blah etc. There's honestly nothing I can say here that hasn't already been covered at length in any other review for the game out there. Since I won't sit here and bore you with analysis of the details that can be found in a far more polished form on a professional gaming site, I'll just do my best to sum up my overall feelings regarding the game, based on my two days with it so far.
Long story short, I would almost rather play this game than have sex, unless we're talking about me with a girl who also plays GTA and is down with having sex during. This will become less true as the week wears on. Right now, I'm enthralled.
I'll get the obvious out of the way while covering some of the things that may jump out at a GTA veteran. Here goes.
Firstly, the graphics are good by any standard, and ridiculously good for a sandbox game; everyone's seen the shots. Physics are beautiful, and incorporate some new tech that hasn't really been seen in a title yet. Objects (including the player) are weightier and have a real, physical presense in the environment. Car physics is more realistic, with many engines responding better to a gradual increase in RPMs accomplished by applying increasing pressure to the right trigger, slowly. NPC AI feels organic and continually surprises you with its behavior. The city itself is sculpted to an inhuman degree of detail, with plenty to see and do. Gunplay is much, much improved over previous titles, with a cover system and the ability to run, crouch, run and crouch, roll, all while aiming the weapon in classic over-the-shoulder 'Gears' style. The player can grab onto just about any ledge, even while falling. Cars react to damage in a way that's far less abstract: flipping them or driving into water doesn't trigger an explosion, nor does ramming into static structures; you pretty much have to rupture the gas tank for that. When you do run into an object, the dent left in your car ends up being about the same shape as said object. There's a 'realer' feel to the game -- it's not at all cartoony like the others in the series, yet retains its distinct brand of simultaniously high- and low-brow humor. And on and on and on.
It all ties together near-seamlessly -- I say 'near' because at times you can sense the processor struggling mightily to maintain a consistent framerate through everything that's going on in the environment. That's about the only quibble I have. Everything else is straight Fun distilled to a purity I've never seen before. As a matter of fact, the highest praise I can offer this game is that it expands my idea of what video games are capable of doing. Allow me to explain.
When you've been a gamer for a certain number of years, you develop a certain cynicism toward most games that stems from a constant decrease in your ability to suspend your disbelief. Whereas you originally played games to escape into another world, you over time find it progressively harder to ignore the strings being pulled 'behind the scenes', within the game logic itself. Part of this is due to sheer familiarity with how games function. Part of it is out of necessity: completing most games requires a deeper understanding of the game at the end than you had at the beginning. Part of it's old-fashioned jadedness -- the belief that there's nothing out there that can really amaze any more, that developers will inadvertently stick to their proven formulas. You become like that asshat that gets invited over to watch campy horror B-movies, then in an attempt to sound worldly spouts off pithy, bullshit observations. "They just had sex, she's gonna die now."
For me, things had gotten to the point where I had come to believe that I'd never again play a game that could excite me the same way Contra or Mega Man II excited me as a kid. I suppose I blamed age. Turns out age has nothing to do with it -- GTA IV gets me that excited, and it manages that by throwing a curve every time I think I've gotten the mechanisms behind the game world figured out. Every time I feel as though I have a subconcious grasp of where the 'strings' are and what they're attached to, the game shows me that I still don't know what the fuck I'm talking about. This phenomenon hasn't yet stopped, and I've been playing for awhile.
The illusion of a real, living world is presented so effectively that I've stopped even trying to see the strings, and am just living the game at face value, without any subconcious awareness of any of the game's abstractions, of which there seen to be few; I think the last game to manage that feat was Deus Ex. My mind has been tricked into believing Liberty City exists with more 'realness' than any other game world I've explored, including Oblivion. The whole thing ends up being amazingly immersive, even to those who've long thought they'd lost the ability to forget they're playing a game. So yeah. I'd say it deserves the perfect 10 Gamespot gave it.
Oh yeah, and it has multiplayer.
Hahaha! No, seriously, GTA IV came out on Tuesday.
With predictions of 9 million units being sold on the first day, at about $60 per copy, this brings the total about to somewhere around $HolyFuckingShitMoney for everyone employed by Rockstar Studios. The actual sales figures are something else again -- I don't have the chart in front of me.
So yeah, as expected, the game's awesome, it'll change gaming forever, everyone should go buy it right now blah blah etc. There's honestly nothing I can say here that hasn't already been covered at length in any other review for the game out there. Since I won't sit here and bore you with analysis of the details that can be found in a far more polished form on a professional gaming site, I'll just do my best to sum up my overall feelings regarding the game, based on my two days with it so far.
Long story short, I would almost rather play this game than have sex, unless we're talking about me with a girl who also plays GTA and is down with having sex during. This will become less true as the week wears on. Right now, I'm enthralled.
Pic unrelated.
I'll get the obvious out of the way while covering some of the things that may jump out at a GTA veteran. Here goes.
Firstly, the graphics are good by any standard, and ridiculously good for a sandbox game; everyone's seen the shots. Physics are beautiful, and incorporate some new tech that hasn't really been seen in a title yet. Objects (including the player) are weightier and have a real, physical presense in the environment. Car physics is more realistic, with many engines responding better to a gradual increase in RPMs accomplished by applying increasing pressure to the right trigger, slowly. NPC AI feels organic and continually surprises you with its behavior. The city itself is sculpted to an inhuman degree of detail, with plenty to see and do. Gunplay is much, much improved over previous titles, with a cover system and the ability to run, crouch, run and crouch, roll, all while aiming the weapon in classic over-the-shoulder 'Gears' style. The player can grab onto just about any ledge, even while falling. Cars react to damage in a way that's far less abstract: flipping them or driving into water doesn't trigger an explosion, nor does ramming into static structures; you pretty much have to rupture the gas tank for that. When you do run into an object, the dent left in your car ends up being about the same shape as said object. There's a 'realer' feel to the game -- it's not at all cartoony like the others in the series, yet retains its distinct brand of simultaniously high- and low-brow humor. And on and on and on.
It all ties together near-seamlessly -- I say 'near' because at times you can sense the processor struggling mightily to maintain a consistent framerate through everything that's going on in the environment. That's about the only quibble I have. Everything else is straight Fun distilled to a purity I've never seen before. As a matter of fact, the highest praise I can offer this game is that it expands my idea of what video games are capable of doing. Allow me to explain.
When you've been a gamer for a certain number of years, you develop a certain cynicism toward most games that stems from a constant decrease in your ability to suspend your disbelief. Whereas you originally played games to escape into another world, you over time find it progressively harder to ignore the strings being pulled 'behind the scenes', within the game logic itself. Part of this is due to sheer familiarity with how games function. Part of it is out of necessity: completing most games requires a deeper understanding of the game at the end than you had at the beginning. Part of it's old-fashioned jadedness -- the belief that there's nothing out there that can really amaze any more, that developers will inadvertently stick to their proven formulas. You become like that asshat that gets invited over to watch campy horror B-movies, then in an attempt to sound worldly spouts off pithy, bullshit observations. "They just had sex, she's gonna die now."
For me, things had gotten to the point where I had come to believe that I'd never again play a game that could excite me the same way Contra or Mega Man II excited me as a kid. I suppose I blamed age. Turns out age has nothing to do with it -- GTA IV gets me that excited, and it manages that by throwing a curve every time I think I've gotten the mechanisms behind the game world figured out. Every time I feel as though I have a subconcious grasp of where the 'strings' are and what they're attached to, the game shows me that I still don't know what the fuck I'm talking about. This phenomenon hasn't yet stopped, and I've been playing for awhile.
The illusion of a real, living world is presented so effectively that I've stopped even trying to see the strings, and am just living the game at face value, without any subconcious awareness of any of the game's abstractions, of which there seen to be few; I think the last game to manage that feat was Deus Ex. My mind has been tricked into believing Liberty City exists with more 'realness' than any other game world I've explored, including Oblivion. The whole thing ends up being amazingly immersive, even to those who've long thought they'd lost the ability to forget they're playing a game. So yeah. I'd say it deserves the perfect 10 Gamespot gave it.
Oh yeah, and it has multiplayer.
2.06.2008
A Word on Obama
Let's get off-topic for a second.
I'm a Barack supporter. The short answer to why is that I feel like he Gets Me. Not enough? Here's the long answer.
The appeal that Obama holds for me is not one of 'what', but of 'how'. His message is contained within the way he talks, not necessarily in the specifics of what he talks about. The worldview and mindset that he represents carry more weight for me than his case-by-case particulars vis-a-vis individual issues.
If the attitude that underpins everything a candidate does and says is something that inspires/excites me, then all the specifics are negotiable. Trying to 'drill down' that far won't yield me much useful information. I can't predict what he'd have to deal with over the next four years, but I can make a good guess as to how he would.
Remember that Bush got "elected" on character. He was regarded as a guy who stuck to his guns, who shot straight, who had strength of belief. It boggles my mind why anyone would want to judge a candidate based on their specific, hypothetical responses to -- at best -- educated guesses as to what might happen over a four-year period, as opposed to, say, the stance toward the world that they represent.
It's not surprising that this sort of politiking has a hard time flying in the mainstream arena. We've become conditioned to think of the country as a business, and expect to be presented with some hard data, with measurable specifics. We want bar graphs and pie charts, and we want them shown to us alongside some neat graphics at Prime Time. Bush ran his adminstration with that mindset. As a result, when Obama talks, its dismissed as 'fluff' -- but there's no better evidence that he represents change than the fact that his appeal is wholly different from what we've become used to.
Yeah, its tired, but the JFK comparison is apt. We need to be reminded that an important job of a leader is to inspire and to bring out the best qualities in his people. If one can do that, many other things will fall into place on their own, but maybe not in ways that are strictly measurable. People that understand the appeal of Obama know this to be true on an instinctive level. Those opposed to him resort to dissection: they have to pull his convictions down into the realm of systematic analysis and conventional political physics, where, not surprisingly, they wither and die under the microscope, having been coldly dismembered and found "lacking".
In a way, this is symptomatic of America's disease: cynicism, an extreme brand of "rationality", an insistance that the past is the only indicator of the future -- and, by extension, hopelessness, meaninglessness, tediousness. Obama represents an opposing paradigm, one of -- for lack of a better word -- holism. Its one that can't be understood within the predominant mindset, which must dissect, divide, and categorize to survive. That's the kind of change he represents. A change in our collective outlook so fundamental that we almost are forced to come up with new ways of thinking about politics just to discuss it.
Obama is a transcendant candidate.
To me, that's a Good Thing.
I'm a Barack supporter. The short answer to why is that I feel like he Gets Me. Not enough? Here's the long answer.
The appeal that Obama holds for me is not one of 'what', but of 'how'. His message is contained within the way he talks, not necessarily in the specifics of what he talks about. The worldview and mindset that he represents carry more weight for me than his case-by-case particulars vis-a-vis individual issues.
If the attitude that underpins everything a candidate does and says is something that inspires/excites me, then all the specifics are negotiable. Trying to 'drill down' that far won't yield me much useful information. I can't predict what he'd have to deal with over the next four years, but I can make a good guess as to how he would.
Remember that Bush got "elected" on character. He was regarded as a guy who stuck to his guns, who shot straight, who had strength of belief. It boggles my mind why anyone would want to judge a candidate based on their specific, hypothetical responses to -- at best -- educated guesses as to what might happen over a four-year period, as opposed to, say, the stance toward the world that they represent.
It's not surprising that this sort of politiking has a hard time flying in the mainstream arena. We've become conditioned to think of the country as a business, and expect to be presented with some hard data, with measurable specifics. We want bar graphs and pie charts, and we want them shown to us alongside some neat graphics at Prime Time. Bush ran his adminstration with that mindset. As a result, when Obama talks, its dismissed as 'fluff' -- but there's no better evidence that he represents change than the fact that his appeal is wholly different from what we've become used to.
Yeah, its tired, but the JFK comparison is apt. We need to be reminded that an important job of a leader is to inspire and to bring out the best qualities in his people. If one can do that, many other things will fall into place on their own, but maybe not in ways that are strictly measurable. People that understand the appeal of Obama know this to be true on an instinctive level. Those opposed to him resort to dissection: they have to pull his convictions down into the realm of systematic analysis and conventional political physics, where, not surprisingly, they wither and die under the microscope, having been coldly dismembered and found "lacking".
In a way, this is symptomatic of America's disease: cynicism, an extreme brand of "rationality", an insistance that the past is the only indicator of the future -- and, by extension, hopelessness, meaninglessness, tediousness. Obama represents an opposing paradigm, one of -- for lack of a better word -- holism. Its one that can't be understood within the predominant mindset, which must dissect, divide, and categorize to survive. That's the kind of change he represents. A change in our collective outlook so fundamental that we almost are forced to come up with new ways of thinking about politics just to discuss it.
Obama is a transcendant candidate.
To me, that's a Good Thing.
2.05.2008
Being Confident
I suspect that many of you (Larry) have already seen this, and that my posting the vid after having only recently viewed it is somewhat of a noob move. Nevertheless, if you too have been ignorant of the comedic genius of Micheal Cera, allow me to welcome you to Teh Interlink.
Impossible is the Opposite of Possible
Impossible is the Opposite of Possible
G'Day, Mate
Today we celebrate NES-synth inspired Aussie electro, and do they ever know how to bring it. Crikey.
Here's something fun to try: download these next two tracks and mix them together, then listen to the result whilst playing Mega Man II. Can you tell that I'm smart? I said 'whilst'.
This first piece, with its quasi-trance-ish wall of sound, combines the charm of a more innocent era with the bored, glam-trash electro aesthetic a la Fischerspooner, and does so at length. This song makes me think of some hipster coming to after an all-weekend coke binge, throwing a Paul Van Dyk CD in without looking, and remembering that sometimes, when your friends aren't looking, trance can be Cool. Some have probably already heard this: it's Melbourne's own Midnight Juggernauts. It's Road to Recovery, and I am in love with its intervals.
Midnight Juggernauts - Road to Recovery
Midnight Juggernauts on MySpace
This next track is evocative of Bionic Commando and Double Dragon. There's an absolutely gorgeous retro NES anime-rock hook that first hits at 3:11. Straight out of Sydney's considerable electro/"nurave" scene, here's Bag Raiders. Now you're Playing with Power.
Bag Raiders - Fun Punch (Whitenoise remix)
Bag Raiders on Myspace
Here's something fun to try: download these next two tracks and mix them together, then listen to the result whilst playing Mega Man II. Can you tell that I'm smart? I said 'whilst'.
This first piece, with its quasi-trance-ish wall of sound, combines the charm of a more innocent era with the bored, glam-trash electro aesthetic a la Fischerspooner, and does so at length. This song makes me think of some hipster coming to after an all-weekend coke binge, throwing a Paul Van Dyk CD in without looking, and remembering that sometimes, when your friends aren't looking, trance can be Cool. Some have probably already heard this: it's Melbourne's own Midnight Juggernauts. It's Road to Recovery, and I am in love with its intervals.
Midnight Juggernauts - Road to Recovery
Midnight Juggernauts on MySpace
This next track is evocative of Bionic Commando and Double Dragon. There's an absolutely gorgeous retro NES anime-rock hook that first hits at 3:11. Straight out of Sydney's considerable electro/"nurave" scene, here's Bag Raiders. Now you're Playing with Power.
Bag Raiders - Fun Punch (Whitenoise remix)
Bag Raiders on Myspace
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